Epic Games Achievements

Establishing global logic frameworks, XP formulas, and visual metadata standards for a cross-device ecosystem.


Overview

Epic Games was setting DAU records every day, but the store lacked a meaningful, system-wide rewards model to engage and retain users. The challenge was building an infrastructure that scaled globally without disrupting existing developer-created achievements. I led the discovery and development of the platform achievements framework, establishing the underlying logic, XP math, tier criteria, and UI visual approach. This work created a durable foundation for intersecting identity, reward, and developer experience systems across millions of cross-device users on PC, mobile, and web.

My role

  • Audited and standardized existing game achievements across platforms to establish a scalable, unified experience framework.

  • Architected the logic & XP math model, defining a strict 1,000 XP total budget per title split across Bronze, Silver, Gold, and Platinum tiers.

  • Designed the UI visual strategy, framing platform achievements as clean metadata overlays to protect game art integrity while adding universal visual cues.

  • Mapped cross-functional dependencies, aligning parallel platform initiatives across EOS, launcher, and profile teams to ensure multi-roadmap integration.

Insight

Scale requires clarity: complex platform ecosystems need unified systems and simple visual cues

Member research showed that platform progression works best as a clean, standardized addition rather than a competing interface. We protected the bespoke art direction of for individual games while providing players with a consistent, cross-catalog progression system.

Logic & System Architecture

XP Math & Tier Formulas

To prevent inflation and ensure cross-catalog balance, we defined a standardized 1,000 Total XP budget for every enabled title. In-game developer actions map directly to platform-level triggers, creating a unified progression loop where platform XP feels like an added bonus rather than a separate, confusing layer.

Creative & Visual Framework

Preventing cognitive overload

Displaying dense achievement data across dozens of games creates visual friction. I established the UI strategy using a 3-layer progressive disclosure model: starting with a global platform XP score, expanding into game-specific Trophy Cabinets, and grounding in localized in-game overlays.

Scalable Foundation & Alignment

Aligning parallel roadmaps

Building for a global, cross-device ecosystem required continuous dependency mapping across intersecting frameworks that I was leading: system rules for member identity, store rewards, and developer tools.

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